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App Store Badges
Include App Store badges in all digital and printed marketing materials as a clear call to action to get your app. App Store badges are available in 40 localizations to help you reach a broader audience. Versions are available for the App Store for iPhone and iPad, the Mac App Store, and Apple TV.
2020-8-14 Opening up the App Store may not wreck iOS, but it’d certainly force users to be more cautious about downloading apps that may not be as secure. And it’ll be up to each person, and the. 2020-8-28 iOS 13 and iPadOS make your iPhone, iPad, and iPod touch more powerful, personal, and protected than ever. 2020-9-2 Manage your content on the iTunes Store and Apple Books. Learn more about iTunes Connect. Clicking on that menu item will either open your app or, if the your app is not installed on the device, open your app's App Store page. If your app is mobile-only and has no web content, when someone clicks the shared link they either open your app, if it's installed, or go to. 2 days ago The PlayStation 4 Remote Play app, which launched in March 2019, and Valve’s Steam Link, neither of which involve subscriptions or extra purchases, work on iOS devices. But Steam Link.
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Preferred Badges
Use the preferred black badge in all marketing communications promoting your app. The gray border surrounding the black badge is part of the badge artwork and should not be modified. Whenever one or more badges for other app platforms appear in the layout, use the preferred black badge. Place the App Store badge first in the lineup of badges.
Alternative Badges
The alternative white badge is designed to give you greater versatility and can be used when the preferred black badge appears visually heavy in the layout. The alternative badge is suitable when only one badge appears in the layout and when it complements the colors used in the layout. If badges for other app platforms appear in your communication, use the preferred black badge, not the alternative white badge.
Localized Badges
Apple provides badge artwork with the modifiers Download on the and Pre-order on the translated into regional languages. The service mark App Store always appears in English. Never translate App Store or create your own localized badge.
Available in Azərbaycan dili, Bahasa Indonesia, Bahasa Melayu, Čeština, Dansk, Deutsch, Eesti Keel, English, Español, Français, Italiano, Latviski, Lietuviškai, Magyar, Malti, Nederlands, Norsk, Polski, Português, Português Brasil, Pусский, Română, Slovenčina, Slovenščina, Suomi, Svenska, Tagalog, Tiếng Việt, Türkçe, Ελληνικά, български, עברית, العربية , ภาษาไทย, 한국어, 日本語, 简体中文, 繁體中文.
Badge Use
Use one App Store badge per layout or video. Place the badge in a subordinate position to the image or main message so that it isn’t the dominant artwork. Don’t modify, angle, or animate the App Store badge.
Use the pre-order badge to indicate that your app is available for pre-order on the App Store. Once the app is released for download, be sure to replace the pre-order badge with the download badge in all of your marketing materials. For more information on making your apps available for pre-order, see Offering Your Apps for Pre-Order.
Use only the badge artwork provided in these guidelines. Don’t use icons, logos, graphics, or images from www.apple.com to promote your app. Never use the Apple logo in place of the word Apple. Don’t use the standalone Apple logo.
Mac App Store
Graphic Standards
Minimum clear space is equal to one-quarter the height of the badge. Don’t place photos, typography, or other graphic elements inside the minimum clear space.
Minimum badge height is 10 mm for use in printed materials and 40 px for use onscreen. Select a size that is clearly legible but not dominant in the layout.
When the badge is placed on advertising with very limited layout space, such as banners for mobile devices, select a badge size that is clearly legible on the target mobile devices. Minimum clear space for very limited layout space is equal to one-tenth the height of the badge.
For printed materials, the badge can be printed in one color if black and white inks are not used on the layout. The line art portion of the badge (Apple logo, type, and outline rule) can be printed in the ink color used on the layout as long as it provides sufficient contrast for clear legibility.
Apple Product Images
Use Apple-provided product images in all your marketing materials to display your app on the Apple devices it supports. Always use the latest-generation product images for which your app is currently developed.
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Image Use
Feature Apple product images on their own in your communications, and don’t include images of competing products. References to multiple platforms and competing products can be made only in copy or with badges.
Use Apple product images “as is” and without modification. Modifications include adding reflections, shadows, highlights, or graphic elements that appear to enter or come out of the product screen; cropping, tilting, or obstructing any part of the images; animating, flipping, or spinning the images; or creating buttons or icons with a product image. You can place promotional copy or violators beside the product images, not on top of them.
Graphic Standards
Use Apple product images at a size that is clearly legible at the image resolution provided. Ensure that the minimum device size is no smaller than 25 mm in height for printed materials and 200 px onscreen. Maintain the correct relative product scale whenever multiple products are shown.
Unauthorized Uses
The following uses of Apple products are not permitted in marketing materials:
- Rendering in 3D or creating any simulation of an Apple product
- Illustrations that depict an Apple product, except for instructional material
- Die-cut promotions in the shape of an Apple product
- Food industry disposable packaging or promotions that use an Apple product or App Store badge
- Decals, bumper stickers, or magnets placed on the outside of any vehicle that use an Apple product or App Store badge
- Graphics, illustrations, or logotypes to represent an Apple product
If your marketing contains illustrations of generic devices, ensure that these devices do not include details that are unique to Apple products, such as the iPhone Home button, sensor housing, Ring/Silent switch, or volume controls.
Screen Content
Focus on the experience of using your app and not on Apple product functions. Display your app on the screen as it appears when your app is running. For apps that work within Messages, Siri, Phone, or Maps, display your app within the Apple UI exactly as it appears when your app is running. Be sure to create screens using the latest operating system version. Don’t display a blank screen on an Apple product, or on a television screen when showcasing Apple TV.
You are responsible for securing the rights to all materials used in screen content within your app, and you should display fictional account information instead of data from a real person. For the screen content of apps that work within Apple apps, you are responsible for securing the rights and approvals for third-party content such as store names or locations.
Status Bar
The status bar for iPhone, iPad, and iPod touch should show a full network icon or product designator, a full Wi-Fi icon, and a full battery icon. If your app runs full screen, you can extend your app screen image over the status bar.
Status bar options are provided on different layers within the Smart Object layer. Be sure to select the correct localized layer for the region in which your marketing communications will appear.
Home Screen
Don’t display an iPhone, iPad, iPod touch,Apple Watch, or Apple TV Home screen in your communications.
For product images of iMac, MacBook Pro, and MacBook Air in the desktop display option, remember to add your icon to the Dock and customize the menu bar titles to match your app’s menu bar.
Custom Photography and Video
Custom photography and video of Apple products are allowed. Show people interacting with the Apple product in an authentic way, and feature your app in a realistic manner, exactly as a user will experience it.
Product Use
Straight-on product shots are preferred. Don’t use extreme angles or alter an Apple product in any way. The product’s color, shape, size, and form must be accurate. Don’t engage in “suspension of disbelief” by showing Apple products or your app in a fantastic or unrealistic manner.
Only show the back of a device in an authentic manner to illustrate natural use of the device. Don’t feature the Apple logo to take advantage of the promotional value of the Apple brand. Don’t obscure or cover the logo.
In video, once you show an establishing shot of the entire Apple device, you may pan and zoom to focus on your app. Present the movement in a simple, clear manner. Use straightforward transitions such as fade or dissolve. Don’t use Apple user interaction gestures such as Multi-Touch or trackpad swipes to perform scene transitions.
Start the app sequence with your app open. If app sequences are shortened, display a “sequences shortened” disclaimer. You can use the sounds that your app makes naturally as audio elements of your video, but don’t use the native sounds of the Apple device.
Screen Content
Focus on the experience of using your app and not on Apple product functions. For apps that work within Messages, Siri, Phone, or Maps, display your app within the Apple UI exactly as it appears when your app is running. Be sure to create screens using the latest operating system version. Don’t display a blank screen on an Apple product, or on a television screen when showcasing Apple TV.
You are responsible for securing the rights to all materials used in screen content within your app, and you should display fictional account information instead of data from a real person. For the screen content of apps that work within Apple apps, you are responsible for securing the rights and approvals for third-party content such as store names or locations.
Status Bar
The status bar for iPhone, iPad, and iPod touch should show a full network icon or product designator, a full Wi-Fi icon, and a full battery icon. Don’t show the name or identity of a carrier. If your app runs full screen, you can extend your app screen image over the status bar.
Home Screen
Don’t display an iPhone, iPad, iPod touch,Apple Watch, or Apple TV Home screen in your communications.
Trademark Attribution
Include Apple credit lines wherever legal information is provided. At the end of a video, display the correct credit lines for Apple trademarks used in your video as described in Legal Requirements below. Maintain clear-space requirements when credit lines follow the badge.
Push Notifications
When showing push notifications from your app in advertising, display a single push notification on the lock screen of the Apple device. Don’t include multiple push notifications from your app, or other app’s push notifications. If tapped, the push notification must open the app directly. Don’t show the home screen of the Apple device.
Messaging and Writing Style
When promoting your app, your headline and copy should focus on your app, not on Apple product features. Use clear, simple messaging. Always include a call to action to download your app.
Refer to the correct product names your app supports, and avoid referring to iOS, macOS, tvOS, or watchOS in your marketing communications. Don’t refer to Apple devices generically as “smartphones” or “tablets.” Use the product names.
Product Names
Use Apple product names such as Apple Watch, iPhone, iPad, iPod touch, or Apple TV in a referential phrase to indicate that your app is compatible with these products. For example, say app name for iPhone or app name for iPad, or use a phrase such as works with or compatible with. Don’t say iPhone app name.
List all the Apple products that your app runs on. Don’t list Apple products that are not compatible with your app.
When including your company name, lead with the company name followed by the app name and end with the appropriate Apple product names. For example, it is correct to say Company name App name for iPhone, iPad, and iPod touch.
Spelling and Language
Always use the correct Apple product names with the correct capitalization as shown on the Apple Trademark List. Always use Apple product names in singular form. Modifiers such as model, device, or collection can be plural or possessive. Never typeset Apple product names using all uppercase letters.
iPhone, iPad, and iPod touch
Always typeset iPhone, iPad, or iPod touch with a lowercase i and an uppercase P followed by lowercase letters. Always typeset touch with a lowercase t. The name iPhone, iPad, or iPod touch should start with a lowercase i even when it is the first word in a sentence, paragraph, or title. Don’t use variations such as touch or iTouch. Never use a lowercase i followed by all uppercase letters.
iPhone XS,iPhone XS Max, and iPhone XR
For headlines and copy, use an uppercase X, small cap S, and small cap R whenever technically possible and when you can ensure efficient and accurate implementation. For example: iPhone XS Max. When you cannot ensure that small caps will render accurately or when technical limitations may prevent the display of small caps, use an uppercase X,S, and R. For example: iPhone XS Max.To implement small caps on webpages, make sure your specified font supports OpenType and use the font-variant CSS property font-variant: small-caps;.
MacBook Air, MacBook Pro, and iMac
Mac is always set with an uppercase M followed by lowercase letters; MacBook is one word with an uppercase M and B; and iMac always begins with a lowercase i followed by an uppercase M followed by lowercase letters. iMac begins with a lowercase i even when it is the first word in a sentence.
Apple Watch
Always typeset Apple Watch as two words with an uppercase A and an uppercase W followed by lowercase letters. Don’t break Apple Watch over two lines. Don’t use the article the before Apple Watch. Apple Watch apps are available on the App Store or can be downloaded on the App Store. It is acceptable to say Name of app for Apple Watch when your promotion is focused on your app features and benefits related to Apple Watch.
When promoting your app, your headlines and copy should focus on your app, not on Apple Watch features. Don’t use the word watch or time as a pun or verb in your marketing materials.
When referring to Apple Watch, use the term Apple Watch Series 1, Apple Watch Series 3, or Apple Watch Series 4, depending on the features and functionality available in your app.
Apple TV
Apple TV is typeset as two words with an uppercase A followed by lowercase letters, and an uppercase TV. If your app is offered only for Apple TV, clarify that your app is exclusive to Apple TV and available only from the App Store on Apple TV.
App Store
Always typeset App Store with an uppercase A and an uppercase S followed by lowercase letters.
Refer to just the App Store unless you need to be more specific; in that case, you can use App Store for iPhone, App Store for iPad, Mac App Store, App Store for Apple TV,App Store for Apple Watch, or App Store for iMessage. To refer to all the versions, use this order: App Store for iPhone, iPad, Mac, Apple Watch,Apple TV, and iMessage. Don’t use terms such as Apple WatchApp Store or App Store for watchOS.
Include only the article the before App Store and Mac App Store. Never include other descriptors; for example, don’t say iTunes App Store, Apple App Store, or iPhone App Store. Don’t add superlatives such as the bestApp Store. It is correct to say that an app is available on the App Store or can be downloaded from the App Store. Don’t use at the App Store. Don’t use the term downloadable.
![Store Store](/uploads/1/2/6/5/126583782/142717156.jpg)
Apple Apps and Services
When using the Apple names Apple Pay, Wallet, Messages, Siri, Phone, or Maps, always typeset with a capital letter. iMessage, the service within the Messages app, must be spelled with a lowercase i and an uppercase M followed by lowercase letters.
View Apple Pay guidelines
View Apple Wallet guidelines
View Apple Wallet guidelines
Other Platforms
Apple product names can appear in copy along with the names of other app platforms or devices. List Apple products first. Although the names of other products can be used in promotional copy, never display Apple product images alongside the images of other products.
URL Address Naming
Apple trademark names can be included in your URL address only when the trademark follows your company and/or product name. Apple trademarks can be used in URLs only for web pages that feature apps developed specifically for the Apple product named. Never start a URL with an Apple trademark.
Acceptable: www.company.com/app/iphone or www.company.com/ipad
Not acceptable: www.iphoneapp.com or www.ipadweatherapp.com
Not acceptable: www.iphoneapp.com or www.ipadweatherapp.com
Legal Requirements
Trademark Symbols
In communications distributed only in the United States, the appropriate symbol (™, ℠, or ®) must follow each Apple trademark the first time it is mentioned in body copy. Do not use trademark symbols on products, product documentation, or other product communications that will be distributed outside the United States.
For example, use Apple Watch®, iPhone®, iPad®, iPod touch®,Apple TV®, and App Store®,Mac App Store℠, Mac®, MacBook Pro®,MacBook Air®, and iMac®.
Don’t add symbols to headline copy or to the App Store badge artwork provided by Apple.
For the correct trademark symbols, refer to the Apple Trademark List.
Credit Lines
Use the appropriate credit lines in all communications worldwide, listing all the Apple trademarks and products included in your communication and advertising. Include the credit lines only once in your communication or website, and place the credit lines wherever you provide legal notification. Follow standard practices for the placement of legal copy, such as creating additional screens or providing interactive links. When the App Store badge is used, credit both Apple and the Apple Logo.
Refer to the Apple Trademark List for the correct trademark symbol, spelling of the trademark, and generic term to use with the trademark. Generally, the symbol appears at the right shoulder of the trademark (except the Apple Logo, where the logo appears at the right foot).
Use the following formats for distribution within the United States only:
______ and ______ are registered trademarks of Apple Inc.
______ and ______ are trademarks of Apple Inc.
For distribution outside the United States, use one of the following international credit notices:
______ and______ are trademarks of Apple Inc., registered in the U.S. and other countries.
______ and______ are trademarks of Apple Inc.
A translation of the legal notice and credit lines (but not the trademarks) can be used in materials distributed outside the U.S. Never translate an Apple trademark.
For more information on using Apple trademarks, see Using Apple Trademarks and Copyrights.
Association with Apple
Your app screen images, Mac, Apple Watch, iPhone, iPad, iPod touch, and Apple TV product images, or photographs thereof cannot be used in any manner that falsely suggests an association with Apple or is likely to reduce, diminish, or damage the goodwill, value, or reputation associated with the App Store, the Mac App Store, iPhone, iPad, iPod touch,Apple Watch,Apple TV, or Apple itself.
Ios Universal Link Redirect To App Store
PLEASE READ THE FOLLOWING APP STORE MARKETING ARTWORK LICENSE AGREEMENT (“MARKETING AGREEMENT”) CAREFULLY BEFORE DOWNLOADING OR USING THE APPLE ARTWORK (AS DEFINED BELOW). THESE TERMS AND CONDITIONS CONSTITUTE A LEGAL AGREEMENT BETWEEN YOU AND APPLE.
BY CHECKING THE APPROPRIATE BOX IN THE APP STORE MARKETING GUIDELINES, YOU REPRESENT THAT YOU ARE AN AUTHORIZED REPRESENTATIVE FOR YOUR DEVELOPER ACCOUNT AND THAT YOU HAVE READ AND AGREE TO THE TERMS OF THIS MARKETING AGREEMENT.
App Store Marketing Artwork License Agreement
Whereas, Apple Inc. (“Apple”) and You (collectively, the “Parties”) have entered into the Apple Developer Program License Agreement (as amended from time to time, “Program Agreement”); and
Whereas, You desire to use certain artwork in connection with marketing Your applications available on the App Store pursuant to the Program Agreement, the Parties agree to enter into this Marketing Agreement effective as of the date clicked through by You. Except as expressed in writing herein, nothing in this document shall be construed to modify the Program Agreement in any way.
1. Subject to the terms of this Marketing Agreement, Apple grants You a limited, non-exclusive, non-transferable, royalty-free, worldwide license to use the App Store badge, the App Store icon, and certain product images provided to You by Apple under this Marketing Agreement for Apple-branded products running iOS, watchOS, tvOS, or macOS (or any successor thereto) (collectively, the “Artwork”) only in connection with Your applications that are available for download on the App Store (“Applications”) and only while You are a member of the Apple Developer Program.
2. You agree that Your use of the Artwork will be in strict compliance with the App Store Marketing and Advertising Guidelines for Developers found at https://developer.apple.com/app-store/marketing/guidelines/, which may be amended from time to time and also with Apple’s Guidelines for Using Apple Trademarks and Copyrights, found at https://www.apple.com/legal/intellectual-property/guidelinesfor3rdparties.html, which may be amended from time to time.
3. Apple may use Your name and the name of each of Your Applications in any index of products or developers that work with Apple-branded products running iOS, watchOS, tvOS, or macOS.
4. Apple has no obligation to provide any type of support for the Applications.
5. Upon Apple’s request, You shall supply Apple, at no cost and with no obligation to return, suitable specimens of Your use of the Artwork to verify Your compliance with this Marketing Agreement.
6. Apple shall remain the exclusive owner of all rights in the Artwork. Your use of the Artwork shall exclusively inure to the benefit of Apple. You will not do anything to compromise Apple’s rights in and to the Artwork, such as filing any identical or confusingly similar trademark applications anywhere in the world.
7. THE ARTWORK IS PROVIDED TO YOU ON AN “AS IS” BASIS AND YOU ARE SOLELY RESPONSIBLE FOR YOUR USE OF THE ARTWORK. APPLE DISCLAIMS ALL WARRANTIES REGARDING THE ARTWORK, INCLUDING WARRANTIES OF NON-INFRINGEMENT. APPLE SHALL NOT BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES ARISING FROM OR RELATED TO YOUR USE OF THE ARTWORK, OR TERMINATION OF THIS MARKETING AGREEMENT.
8. To the extent permitted by applicable law, You agree to indemnify and hold harmless, and upon Apple’s request, defend, Apple, its directors, officers, employees, independent contractors and agents (each an 'Apple Indemnified Party') from any and all claims, losses, liabilities, damages, taxes, expenses and costs, including without limitation, attorneys’ fees and court costs, incurred by an Apple Indemnified Party and arising from or related to Your use of the Artwork in any manner except as expressly permitted by this Marketing Agreement, or for any personal injury, product liability or other claim arising from the production, promotion, distribution, sale and/or offer for sale, and/or the performance of the Applications.
9. This Marketing Agreement is valid and coterminous with the Program Agreement, unless otherwise terminated per the provisions below.
10. This Marketing Agreement shall terminate automatically upon Your breach of any of the terms of this Marketing Agreement. Apple may terminate this Marketing Agreement at will upon 10 days’ written notice. If Apple terminates this Marketing Agreement, You may, except in the event that the Artwork is subject of a claim of infringement, deplete existing inventory for a period of 30 days following the notice of termination, provided such inventory is in compliance with the terms of this Marketing Agreement.
11. Any litigation or other dispute resolution between You and Apple arising out of or relating to this Marketing Agreement will take place in the Northern District of California, and You and Apple hereby consent to the personal jurisdiction of and exclusive venue in the state and federal courts within that District with respect any such litigation or dispute resolution. This Marketing Agreement will be governed by and construed in accordance with the laws of the United States and the State of California, except that body of California law concerning conflicts of law.
Notwithstanding the foregoing, if You are an agency, instrumentality or department of the federal government of the United States, then this Marketing Agreement shall be governed in accordance with the laws of the United States of America, and in the absence of applicable federal law, the laws of the State of California will apply. Further, and notwithstanding anything to the contrary in this Marketing Agreement (including but not limited to Section 8), all claims, demands, complaints and disputes will be subject to the Contract Disputes Act (41 U.S.C. §§601-613), the Tucker Act (28 U.S.C. § 1346(a) and § 1491), or the Federal Tort Claims Act (28 U.S.C. §§ 1346(b), 2401-2402, 2671-2672, 2674-2680), as applicable, or other applicable governing authority.
If You (as an entity entering into this Marketing Agreement) are a U.S. public and accredited educational institution, then (a) this Marketing Agreement will be governed and construed in accordance with the laws of the state (within the U.S.) in which Your educational institution is domiciled, except that body of state law concerning conflicts of law; and (b) any litigation or other dispute resolution between You and Apple arising out of or relating to this Marketing Agreement will take place in federal court within the Northern District of California, and You and Apple hereby consent to the personal jurisdiction of and exclusive venue of such District unless such consent is expressly prohibited by the laws of the state in which Your educational institution is domiciled.
This Marketing Agreement shall not be governed by the United Nations Convention on Contracts for the International Sale of Goods, the application of which is expressly excluded. If a court of competent jurisdiction finds any clause of this Marketing Agreement to be unenforceable for any reason, that clause of this Marketing Agreement shall be enforced to the maximum extent permissible so as to effect the intent of the parties, and the remainder of this Marketing Agreement shall continue in full force and effect.
12. You shall promptly notify Apple in writing of any change in Your physical or electronic address via the App Store Connect tool and/or the Apple Developer website.
13. The terms of this Marketing Agreement are the entire and final understanding between You and Apple concerning the Artwork.
EA0861
08/15/17
Getting Started
To test beta versions of apps and app clips using TestFlight, you’ll need to accept an email or public link invitation from the developer and have a device that you can use to test.
Members of the developer’s team in App Store Connect can be added and will have access to all builds of the app.
All other invited testers will have access to builds that the developer makes available to them. A developer can invite you to test with an email or a public link invitation.
Required platforms.
- iOS apps: iPhone, iPad, or iPod touch running iOS 8 or later. App clips require iOS 14 beta or later. iMessage apps and sticker packs require iOS 10 or later.
- tvOS apps: Apple TV running tvOS 9 or later.
- watchOS apps: Apple Watch running watchOS 2 or later.
TestFlight is not available for Mac apps.
Installation
First, install the TestFlight app on the device you’ll use for testing. Then, accept your email invitation or follow the public link invitation to install the beta app. You can install the beta app on up to 30 devices.
Installing a Beta iOS App from an Email or Public Link Invitation
- Install TestFlight on the iOS device that you’ll use for testing.
- Open your invitation email or tap on the public link on your iOS device.
- Tap View in TestFlight or Start Testing; or tap Install or Update for the app you want to test.
Installing a Beta tvOS App from an Email Invitation
- Install TestFlight on Apple TV.
- Open your invitation email on a mobile device or computer.
- Click or tap Start Testing. You will be taken to a webpage with a redemption code.
- Open TestFlight on Apple TV.
- Go to Redeem and enter the redemption code.
Installing a Beta tvOS App from a Public Link Invitation
- Install TestFlight on an iOS device and Apple TV where you can sign in to the same App Store account.
- Tap the public link on your iOS device.
- Tap Accept for the app you want to test.
- Open TestFlight on Apple TV. You must be signed in to the same App Store account you used on your iOS device.
- Install the app you want to test.
Installing a Beta watchOS App from an Email or Public Link Invitation
- Install TestFlight on the iOS device that you’ll use for testing.
- Open your invitation email or tap on the public link on your iOS device.
- Tap View in TestFlight or Start Testing.
- If you are testing an app that’s for Apple Watch only, tap Install or Update from the Apps list.
- If the app is an iOS app that includes an Apple Watch app, install the iOS app first, then from the App Details page under the Information section, you will see a Watch section. If the Apple Watch app is available and compatible with your watch, you’ll see a button to install it.
If you already have the App Store version of the app installed on your device, the beta version of the app will replace that version. When you’ve downloaded the beta app, you’ll see an orange dot next to its name that identifies it as a beta.
When you accept a TestFlight invitation through a public link, your name and email address are not visible to the developer. However, they’ll be able to see your number of sessions and crashes, the day you installed their app, and the latest installed version.
iMessage apps. If you’re testing an iOS app that includes an iMessage app, launch the beta app from the home screen as you would with any app. If you’re testing an app that’s for iMessage only or a sticker pack, you can launch it from inside Messages.
Testing
Each build is available to test for up to 90 days, starting from the day the developer uploads their build. You can see how many days you have left for testing under the app name in TestFlight. TestFlight will notify you each time a new build is available and will include instructions on what you need to test.
All in-app purchases are free during the testing period.
Testing Multiple Builds
When viewing an app in TestFlight, you will see the latest available build by default. You can still test all other builds that are available to you.
- Go to the app’s page in TestFlight.
- Tap on Previous Builds.
- Tap and install the build you want to test. The one you select will replace what you currently have installed.
Testing a Beta App Clip (iOS 14 beta or later)
If the app includes an app clip, you can also test the app clip experience. After accepting your email or public link invitation to test the beta app, you will see the option to test the beta app clip in the TestFlight app. Only the app or the app clip can be installed on a device at one time, but testers may choose to switch between the two at any time. If you have the beta app installed on your device, testing the beta app clip will replace the app and some app data may be lost. You will still be able to reinstall the beta app from TestFlight.
- Go to the app’s page in TestFlight.
- Under the App Clips section, click TEST next to the beta app clip you would like to test.
Giving Feedback
Link To Apple App Store
While testing a beta version of an app or app clip*, you can send the developer feedback about issues you experience or make suggestions for improvements based on the “What to Test” content. When you submit feedback through TestFlight, this information is also provided to Apple as part of the TestFlight service.
iOS Apps
If your device is running iOS 13 or later, you can send feedback through the TestFlight app or directly from the beta app or beta app clip* by taking a screenshot, and you can report a crash after it occurs. If you were invited to test an app with a public link, you can choose not to provide your email address or other personal information to the developer. Apple will also receive all feedback you submit and will be able to tie it to your Apple ID.
Sending Feedback through the TestFlight App (iOS 13 or later)
- Open the TestFlight app on your device.
- From the Apps list, tap the app.
- Tap Send Beta Feedback.
- In the share dialog, tap Include Screenshot to choose a screenshot. If you don’t want to send an attachment, tap Don't Include Screenshot.
- Add your comments (up to 2,000 characters), and optionally enter your email address if you were invited with a public link.
- Tap Submit.
Sending Feedback through the Beta App (iOS 13 or later)
When you take a screenshot while testing a beta app or beta app clip*, you can send the screenshot with feedback directly to the developer without leaving the app or app clip experience*. Developers can opt out of receiving this type of feedback, so this option is only available if the developer has it enabled.
- Take a screenshot on your device. For details, see How to take a screenshot on your iPhone, iPad, and iPod touch.
- A thumbnail of your screenshot appears in the lower-left corner of your device. Tap the thumbnail and, if needed, add drawings and text with Markup. Then tap on the Done button.
- Tap the Share Beta Feedback.
- Optionally, you can add comments (up to 2,000 characters), and your email address if you were invited with a public link.
- Tap Submit.
Sending Crash Information (iOS 13 or later)
If you experience a crash while testing a beta app or beta app clip*, you’ll see an alert asking if you want to send crash details to the developer through TestFlight. Developers can opt out of receiving this type of feedback, so this option is only available if the developer has it enabled.
Ios Link To App Store Free
When the crash alert displays, tap Share, add any additional comments, and tap Submit.
Contacting the Developer
If you need to contact the developer while you’re testing their beta app for reasons other than feedback, you can view their email address. From an app’s page in the TestFlight app, tap App Details from the Information section to view the developer’s email address.
Sending Feedback through the TestFlight App (iOS 12.4 or earlier)
If your device is running iOS 12.4 or earlier, tap Send Beta Feedback to compose an email to the developer. The feedback email contains detailed information about the beta app and about your iOS device. You can also provide additional information, such as necessary screenshots and steps required to reproduce any issues. Your email address will be visible to the developer when you send email feedback through the TestFlight app even if you were invited through a public link.
*Testers running iOS 14 beta or later can test and provide feedback for app clips.
tvOS Apps
To provide feedback on a tvOS app, go to the Information section on the app’s page in TestFlight to find the developer’s email address and send them an email. You can also provide additional information, such as necessary screenshots and steps required to reproduce any issues. Your email address will be visible to the developer when you send email feedback through the TestFlight app.
After Testing
When the testing period is over, you will no longer be able to open the beta build. To install the App Store version of the app, download or purchase the app from the App Store. In-app purchases are free only during beta testing, and any in-app purchases made during testing will not carry over to App Store versions.
Your Privacy and Data
When you test beta apps and beta app clips with TestFlight, Apple will collect and send crash logs, your personal information such as name and email address, usage information, and any feedback you submit to the developer. Information that is emailed to the developer directly is not shared with Apple. The developer is permitted to use this information only to improve their App and is not permitted to share it with a third party. Apple may use this information to improve the TestFlight app.
Apple retains TestFlight data for one year. To view and manage your data with Apple, including your data that is sent to Apple through TestFlight, visit Data and Privacy. For more information about the developer’s handling of your data, you should consult their privacy policy. For requests to access or delete your TestFlight data, you should contact the developer directly.
Information Shared by Using TestFlight
The following data is collected by Apple and shared with the developer when you use TestFlight. If you accepted an invitation through a public link only, your email address and name are not visible to the developer.
Ios Link To App Store Rating
Data | Description |
---|---|
Email address | The email address with which you were invited to test the app with. This may or may not be the same as the Apple ID associated with your device. If you were invited with a public link, this information is not displayed to the developer. |
Name | Your first and last name as entered by the developer when they invited you to test the app using your email address. If you were invited with a public link, this information does not display. |
Invitation Type | Whether you were invited by email or through a public link. |
Status | The status of your invitation. This can be Invited, Accepted, or Installed. This changes based on your status, and is refreshed when you accept or install a beta build. |
Installs | The number of times you've installed a beta app build. |
Sessions | The number of times you have used a beta app build. |
Crashes | The number of crashes per beta app build. |
Data Shared when Sending Feedback (iOS only)
When you send feedback from the TestFlight app or send crashes or screenshots from the beta app, the following additional information is shared. If your device is running iOS 12.4 or earlier, this information is only shared with the developer. If your device is running iOS 13 or later or later, this information is collected by Apple and shared with developers. This data is retained by Apple for one year.
Ios Link To App Store Android
Data | Description | When this data is included |
---|---|---|
App Name | The name of the app you are testing. | Included in all feedback |
App Version | The most recent version and build that you have access to. This is the number that displays under the app name in the list of apps in TestFlight. | Included in all feedback |
Installed App Version | The version and build you have installed on your device. | Included in all feedback |
Device | The model of your device. | Included in all feedback |
iOS Version | The version of iOS your device is running. | Included in all feedback |
Language | Your device language. | Included in all feedback |
Carrier | Your wireless service provider. | Included in all feedback |
Timezone | The timezone your device is set to. | Included in all feedback |
Architecture | The type of Central Processing Unit (CPU) for your device. | Included in all feedback |
Connection Type | Whether you were connected to Wi-Fi, cellular, or not connected at the time that the feedback was sent and your network type. | Included in all feedback |
Paired Apple Watch | If there is an Apple Watch app, the Apple Watch model and watchOS version is shared with the developer. | Included in all feedback |
Screenshot | The screenshots you share when providing feedback. | Only on devices running iOS 13 or later |
Comments | The comments you share when providing feedback. | Only on devices running iOS 13 or later |
App uptime | The length of time the app was open and running at the time the feedback was sent. | Only on devices running iOS 13 or later |
Disk Free | The amount of disk space you have available at the time the feedback was sent. | Only on devices running iOS 13 or later |
Battery | Your battery level at the time the feedback was sent. | Only on devices running iOS 13 or later |
Screen Resolution | The screen resolution of your device. | Only on devices running iOS 13 or later |
Crash Log | Symbolicated crash logs. This includes information about how long the app was running before it crashed. | Only on devices running iOS 13 or later |
Opting Out
Ios Link To App Store Iphone
If you do not accept your email invitation, the beta app will not be installed and you will not be listed as a tester, and Apple will not take any action with respect to your email address. Additionally, you can unsubscribe using the link at the bottom of the invitation email to notify the developer that you’d like to be removed from their list. If you accepted the invitation and no longer wish to test the app, you can delete yourself as a tester in the app’s Information page in TestFlight by tapping Stop Testing.
Available Languages
TestFlight for both iOS and tvOS is available in Arabic, Catalan, Croatian, Czech, Danish, Dutch, English (Australian), English (British), English (U.S.), Finnish, French (Canadian), French, German, Greek, Hebrew, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Malaysian, Norwegian, Polish, Portuguese (Brazilian), Portuguese (Portugal), Romanian, Russian, Simplified Chinese, Slovak, Spanish, Spanish (Latin America), Swedish, Thai, Traditional Chinese (Hong Kong), Traditional Chinese (Taiwan), Turkish, Ukrainian, and Vietnamese.